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Now we just need to tell the template to load the master filter on startup. Rename Filter 1 to “WBW” and save the setting under the same name. Right click the Symbol Style Toggle button on the left toolbar and choose “Master Filter Settings”. Now we need to set up the master filter itself, as so far we’ve only decided on its name. Everything else, like Cartouches have to be loaded through the All Catalog Settings button. That by default the overland catalog toolbar loads the following six settings: Border, Coast, Mountains, Natural, Structures and Vegetation. You can also set the properties that get set when the respective button is pressed. Go throguh them in turn and make sure they load the correct symbol catalog. I then type in the new master filter “WBW, and the settings appear as shown on the right. These will not appear in the list for now, as they don’t match the master filter. I select each of the setting entries I want to duplicate in turn and create a new one based on the current one, where I replace the “CA145” with “WBW”. We will need to create a new master filter and the settings to match.ĭeciding on a master filter, I will make it “WBW” (for Worlds of Wonder Black/White). It lists all the available catalog settings that match both the master filter and the setting filter. The dialog should then look the one on the left here. To do so, click the All Drawing Tools button on the catalog toolbar and then the “Advanced” button on the dialog. One of the more obscure things to do when creating a new drawing style is to set up the catalog settings so the catalog buttons open the correct symbol catalogs for the style. This macro defines what happens if someone just opens a map based on the style. “CATALOG Worlds of Wonder BW/Mountains.FSC”Īnd do the same in the OnOpenMacro map note. Basically this is a macro that gets executed when someone creates a new map from the wizard template. Go to File > Drawing properties and open the map note “OnNewMap”.
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When that’s done let’s make sure the map loads one of these catalogs when it opens. I won’t go through the details of drawing or importing new symbols here, and for the example, I’ll just edit the existing Worlds Wonder symbols to be grayscale instead of coloured versions of themselves. I rename them to remove the CA145 (the Annual issue number). For this example, I’ll take the Worlds of Wonder style’s catalogs and create a copy under a new folder /Symbols/Maps/Worlds of Wonder BW/. The first step is to set up one or more new catalogs to hold the symbols. After setting up the template and adding new bitmap fills, we now need to look at the new symbols. It’s been far too long since the last part of this article, so let’s hurry up and take on the next step in creating a custom style for CC3+.
Profantasy campaign cartographer 3 series#
This is part 3 of the “ Creating a New Map Style” series of articles. Ralf | Novem| Create New Style, overland maps, styles, Tutorial
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